When I click the, a new window opened with the script. Old version's specifics can be found within the scripts, just to maintain a track of historical changes. Note that all scripts have comments in them, so you LEARN how I did it (the thought process). Note: it also skips spread calculation, thus you get super accuracy as well. You have the code block in the comments inside the script, so pick some bytes and scan for them in your version, in CE. Yes, this one's hard-coded, so it most likely won't work in 1.0.1 or whatever. You'll know you've done it right when your shotgun starts to fire like a machine gun Oh, works on controllables as well: mounted turrets (fire 1 time, reload) road truck (fire 1 time, reload) big ass tank (fire 1 time, reload) etc.ĭisables the advanced_character_shoot_RECOIL script being run (which gets your weapon, calculates stats, reads your aim and changes the XY position of your cross-hair as you fire, progressively, making it jump fast to the top of your screen). If you can't seem to manually reload (happened with a shotgun for me), just keep R pressed, then fire. Your reload time is now 0 and fire rate set to 10. Disassemble an item in the Components pane, you'll see it adds 5K extra to the transaction.įire a bullet, press R to reload. You get 5 million $ and it stays like that.
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January 2023
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